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SME Reports & Results

VRinSIght Overview - Virtual Reality in SMEs and HEs

12/10/2019

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​Virtual Reality (VR; 2D/3D computer-generated immersive environments) is expected to have a major impact in education, training, business and industry. This will also have a strong direct impact not only on SMEs but also on HE business management and related studies. HE managers and teachers themselves need in-depth education and training concerning what VR is about, what kind of VR skills and competence industry requires from graduates and how their own pedagogical approaches and classes can be boosted by using VR applications.

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​All reports point out that VR will gain higher impact in the future and will be established as working technology, but they claimed that there is still not a clear vision of how to integrate these technologies in a stable way into an educational process. In this regard, there are many challenges and difficulties in the implementation and adoption of such new technologies. However, taking into consideration the quick evolution of mobile technologies like smartphones and tablets, the use of VR is more feasible and affordable for educational institutions and students than ever before. It will be possible to conduct immersive experiences by interacting with objects, concepts, or processes, as a regular learning workflow at any educational level, from primary school to higher education. As all participants agree, what makes VR so important is the fact that can promote knowledge and support learners to achieve something new. However, there are a lot of things to be done.
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